By Rob G
In a recent episode of the Five Commanders podcast (a good listen once you’ve finished your backlog of Geeknation episodes), Sheldon Mennery, the brains behind the Commander format, dropped the hot protip of keeping a fog effect in your deck. Fogs, for those who don’t know, are spells that negate all combat damage in a turn. Usually considered kind of a joke and a waste of a card slot, fog effects are rarely seen in commander decks.
So in no particular order, here are my five favorite fog effects to have in a Commander deck. Luckily we aren’t just limited to green for this effect, so we have fogging options for most decks. (Prices listed are per my preferred LGS, Mox Boarding House in Bellevue)
Winds of Qal Sisma – $.25
A nice recent addition from Fate Reforged, Winds of Qal Sisma throws not only a fog effect but also gives you a bump thanks to the Ferocious ability. If you control a creature with power 4 or more, you can turn the battle into a onesided fight where your side has all the fun.
Tangle – $3.49
While a little outside my personal budget range, Tangle offers the fun of fogging up the place while also tapping down your opponent’s creatures. This leaves them wide open for a counterattack by you or anyone else at the table with a thirst for vengeance.
Dawnstrider – $.59
This fogging creature gives you fog on a stick at the price of a green mana and discarding something from your hand. Since this is Commander, graveyard shenanigans are always out there which means you don’t have to say goodbye to that card forever. (Sidenote: Spellshapers play a big role in my five color Horde of Notions EDH deck)
Clinging Mists – $.25
You’re on the ropes with 5 or less life and you just need one more turn to make the game changing play. In this scenario you want Clinging Mists, as it will not only fog up the fogging place but also tap down the attacker’s creatures.
Dawn Charm – $.69
Charms are always great but Dawn Charm is fogging great. Even if you don’t use its fog ability you can also take advantage of a counterspell or regenerate effect. Also, it’s fogging white instead of green.
So fogs don’t have to be so fogging boring. Any of these effects can give you the window you need to turn the game around and nobody is going to see it coming. It could give you that window of opportunity you need to get an extra turn on the board to finish up the game, or at least really disrupt an opponent going all out.
If you’re in the Seattle area and want to show off your fogging skills, come join us at Eastside EDH at Mox Boarding House in Bellevue. We meet every Saturday and always have a great turnout.
Any questions or comments? Send me a tweet (@robogles).